'[Hud]'
HUD_Clock = "MTC";
Hud_Bay = "Bay";
Hud_Gear = "Gear";
Hud_LMFree = "Free";
Hud_LMLocked = "Locked";
Hud_LookMode = "View";
Hud_Malfunction = "Damage";
Hud_Target = "Targets";
Hud_mission = "Mission";
Vertspeed = "ASL";
WPN_20MM = "Cannon";
WPN_Arty = "Artillery";
WPN_HYDRA70 = "Hydra";
WPN_Hellfire = "Hellfire";
WPN_Stinger = "Stinger";
WPN_Wingman = "Wingman";
altitude = "AGL";
hud_farp = "m to FARP";
hud_icon_armoury = "Armory";
hud_icon_bldg = "Structure";
hud_icon_bridge = "Bridge";
hud_icon_emplaced = "Emplaced Weapon (50cal)";
hud_icon_emplaced2 = "Emplaced Weapon (Grenade Launcher)";
hud_icon_flag = "Flag";
hud_icon_flagbay = "Flag Bay";
hud_icon_helo = "Helicopter";
hud_icon_helopad = "Helicopter Landing Pad";
hud_icon_medic = "Player (Medic)";
hud_icon_mine = "(My Team)";
hud_icon_person = "Player / Person";
hud_icon_persondead = "Dead Player / Person";
hud_icon_personmedicable = "Dead Player (Revivable)";
hud_icon_plane = "Airplane";
hud_icon_psp = "Player Spawn Point";
hud_icon_pwrammo = "Ammo Box";
hud_icon_pwrmed = "Med Pack";
hud_icon_theres = "(Enemy Team)";
hud_icon_vehicle = "Vehicle";
hud_icon_watervehicle = "Water Craft / Boat / Ship";
hud_icon_waypoint = "Waypoint";
hud_map_legend = "Map Legend";
hud_noautolock = "None";
hud_scope_mag = "Mag: %dx";
hud_scope_zero = "Elevaao: %dm";
hud_scope_zero_auto = "Elevaao: Auto";
hud_scope_zero_none = "Elevaao: None";
hud_takedown = "Room Takedown Press";
hud_targeting = "Targeting";
ldo_artillery = "Artillery:";
ldo_cannon = "Cannon:";
ldo_efamsempty = "EFAMS Depleted";
ldo_flares = "Flares:";
ldo_hellfire = "Hellfire:";
ldo_hydra = "Hydra:";
ldo_stinger = "Stinger:";
mto = "m to";
speed = "KTS";
tgt_cycle = "Cycle";
tgt_near = "Nearest";
tourque = "TRQ";
wm_10_meters = "10 metros";
wm_2_meters = "2 metros";
wm_3_meters = "3 metros";
wm_4_meters = "4 metros";
wm_5_meters = "5 metros";
wm_6_meters = "6 metros";
wm_7_meters = "7 metros";
wm_8_meters = "8 metros";
wm_9_meters = "9 metros";
wm_abreast = "Skirmish Line";
wm_bottom = "Pressione (ESC) para sair do menu";
wm_echelon_left = "Echelon Left";
wm_echelon_right = "Echelon Right";
wm_f2fire_at_will = "Fogo  vontade - Fireteam two";
wm_f2guard = "Segure a posiao - Fireteam two";
wm_f2hold_fire = "Segure fogo - Fireteam two";
wm_f2regroup = "Siga-me - Fireteam two";
wm_fire_at_will = "Fogo  vontade - Todos";
wm_flashbang = "Lance Flashbang";
wm_formation = "Definir Formaao";
wm_frag = "Lance Granada";
wm_guard = "Segure a posiao - Todos";
wm_hold_fire = "Mantenha o fogo - Todos";
wm_line = "Column";
wm_regroup = "Siga-me - Todos";
wm_spacing = "Team Spacing";
wm_stackup = "Stack";
wm_takedown = "Auto area takedown";
wm_title = "Comandos da equipe";
wm_wedge = "Wedge";

'[Server]'
MS = "ms";
STRSRV01 = "unused";
STRSRV02 = "Novaworld Server:";
STRSRV03 = "Host:";
STRSRV04 = "Games Won:";
STRSRV05 = "Red";
STRSRV06 = "Blue";
STRSRV07 = "Ties";
STRSRV08 = "Current Score:";
STRSRV09 = "Receive Port:";
STRSRV10 = "Frames:";
STRSRV11 = "Total Logins:";
STRSRV12 = "Total Sent:";
STRSRV13 = "Total Received:";
STRSRV14 = "$A is joining the game.";
STRSRV15 = "$A has left the game.";
STRSRV16 = "We lost the Session!";
STRSRV17 = "CPU:";
STRSRV18 = "Ban:";
STRSRV19 = "Host";
STRSRV20 = "Punting:";
STRSRV21 = "Bozo Filter On:";
STRSRV22 = "Bozo Filter Off:";
STRSRV23 = "Player List: ID/Score/Name";
STRSRV24 = "Start Timer:";
STRSRV25 = "Current Logins:";
STRSRV26 = "was denied entry because client has a older version.";
STRSRV27 = "was denied entry because demo time has expired.";
STRSRV28 = "was denied entry because client provided incorrect key.";
STRSRV29 = "was denied entry because client has a newer version.";
STRSRV30 = "was denied entry because client is incompatible with server.";
STRSRV31 = "was denied entry because client provided incorrect squad password.";
STRSRV32 = "was denied entry because client has been banned from this server.";
STRSRV33 = "was denied entry because game is closed.";
STRSRV34 = "was denied entry due to incompatible weapon configuration.";
STRSRV35 = "was denied entry because NovaWorld login credentials are absent, expired, or invalid.";
STRSRV_MEDREQ = "%s is requesting medical attention!";
STRSRV36 = "was denied entry because the connection between us does not meet the minimum specification.";

'[Client]'
STRCLI01 = "Unknown";
STRCLI02 = "You have $A minutes left in this game.";
STRCLI03 = "NovaWorld";
STRCLI04 = "Number of players:";
STRCLI05 = "Blue Team";
STRCLI06 = "Red Team";
STRCLI07 = "Blue Team (of";
STRCLI08 = "Red Team (of";
STRCLI09 = "Player List: Rank/ID/Name";
STRCLI10 = "Weapons Updated";
STRCLI11 = "$A is joining the game";
STRCLI12 = "$A is joining the game (Blue)";
STRCLI13 = "$A is joining the game (Red)";
STRCLI14 = "$A is joining the game (Yellow)";
STRCLI15 = "$A is joining the game (Violet)";
STRCLI16 = "$A is leaving the game";
STRCLI17 = "Yellow Team";
STRCLI18 = "Violet Team";
STRCLI19 = "Green Team";
STRCLI20 = "- Attacking";
STRCLI21 = "- Defending";

'[NovaWorld]'
STRNOVA01 = "Cooperative";
STRNOVA02 = "Deathmatch";
STRNOVA03 = "Team Deathmatch";
STRNOVA04 = "King of the Hill";
STRNOVA05 = "Team King of the Hill";
STRNOVA06 = "Capture the Flag";
STRNOVA07 = "Jungle";
STRNOVA08 = "Desert";
STRNOVA09 = "Snow";
STRNOVA10 = "NA";
STRNOVA11 = "Y";
STRNOVA12 = "N";
STRNOVA13 = "Search & Destroy";
STRNOVA14 = "Attack & Defend";
STRNOVA15 = "FlagBall";
STRNOVA16 = "FlagMatch";

'[HelpScreenKeys]'
' = "'";
- = "-";
. = ".";
/ = "/";
; = ";";
= = "=";
ACCEPT = "Accept";
ADD = "Numpad +";
APPS = "Apps";
ATTN = "Attn";
Alt- = "Alt - ";
BACK = "Backspace";
CANCEL = "Cancel";
CAPITAL = "Caps Lock";
CLEAR = "Clear";
CONTROL = "Ctrl";
CONVERT = "Convert";
CRSEL = "CRSEL";
Ctrl- = "Ctrl - ";
DECIMAL = "Numpad .";
DELETE = "Delete";
DIVIDE = "Numpad /";
DOWN = "Down";
END = "End";
EREOF = "EREOF";
ESCAPE = "Esc";
EXECUTE = "Execute";
EXSEL = "EXSEL";
F1 = "F1";
F10 = "F10";
F11 = "F11";
F12 = "F12";
F13 = "F13";
F14 = "F14";
F15 = "F15";
F16 = "F16";
F17 = "F17";
F18 = "F18";
F19 = "F19";
F2 = "F2";
F20 = "F20";
F21 = "F21";
F22 = "F22";
F23 = "F23";
F24 = "F24";
F3 = "F3";
F4 = "F4";
F5 = "F5";
F6 = "F6";
F7 = "F7";
F8 = "F8";
F9 = "F9";
FINAL = "Final";
HANGUL = "Hangul";
HANJA = "Hanja";
HELP = "Help";
HOME = "Home";
INSERT = "Insert";
JUNJA = "Junja";
KEY = "Key";
LBUTTON = "Mouse 1";
LCONTROL = "Left Ctrl";
LEFT = "Left";
LMENU = "Left Alt";
LSHIFT = "Left Shift";
LWIN = "Lwin";
MBUTTON = "Mouse 3";
MENU = "Alt";
MODECHANGE = "Mode Change";
MULTIPLY = "Numpad *";
NEXT = "PgDn";
NONAME = "Noname";
NONCONVERT = "Non Convert";
NUMLOCK = "Numlock";
NUMPAD0 = "Numpad 0";
NUMPAD1 = "Numpad 1";
NUMPAD2 = "Numpad 2";
NUMPAD3 = "Numpad 3";
NUMPAD4 = "Numpad 4";
NUMPAD5 = "Numpad 5";
NUMPAD6 = "Numpad 6";
NUMPAD7 = "Numpad 7";
NUMPAD8 = "Numpad 8";
NUMPAD9 = "Numpad 9";
OEM_CLEAR = "OEM Clear";
OR = "or ";
PA1 = "PA1";
PAUSE = "Pausa";
PLAY = "Jogar";
PRINT = "Print Screen";
PRIOR = "PgUp";
RBUTTON = "Mouse 2";
RCONTROL = "Right Ctrl";
RETURN = "Enter";
RIGHT = "Right";
RMENU = "Right Alt";
RSHIFT = "Right Shift";
RWIN = "Rwin";
SCROLL = "Scroll Lock";
SELECT = "Select";
SEPARATOR = "Separator";
SHIFT = "Shift";
SNAPSHOT = "Snapshot";
SPACE = "Space";
SUBTRACT = "Numpad -";
Shift- = "Shift - ";
TAB = "Tab";
UP = "Up";
ZOOM = "Zoom";
\ = "\";
` = "`";

'[HelpScreenText]'
CAMERA = "Camera";
CHANGE_SCREEN = "PgUp and PgDn to change pages.";
CHEAT = "Cheat";
COMMUNICATIONS = "Communications";
CYCLE_STRING = "* Shift modifies this key to cycle in reverse order";
DEBUG = "Debug";
HELPTITLE = "Help - %s";
MAP = "Map";
MOVEMENT = "Movement";
NOVALOGIC = "NovaLogic";
NULL = "Null";
PAGE = "Page %i of %i";
SERVER = "Server";
SYSTEM = "System";
UNKNOWN = "Unknown Type";
VON = "Voice Over Net";
WEAPONS = "Weapons";

'[HelpScreenActions]'
1stPerson = "1st Person";
showgun = "1st Person Gun View";
3dilist = "3DI List";
3rdPersonl = "3rd Person (drop)";
3rdPersonp = "3rd Person (player)";
3rdPersonw = "3rd Person (world)";
look_dn_abs = "Absolute Look Down";
look_up_abs = "Absolute Look Up";
turn_left_abs = "Absolute Turn Left";
turn_right_abs = "Absolute Turn Right";
Revelations = "Artilary Strikes";
bigguns = "Artiliary Strikes";
AudioMacros = "Audio Macros";
AutoTakedown = "Auto room take down";
weapon7 = "Auxiliary";
alt_move_back = "Back";
move_back = "Back";
Ban = "Ban";
bands = "Bands";
Binoculars = "Binoculars";
talkblue = "Blue Talk";
Bozo = "Bozo";
VonBT = "Break Talker";
breakpoint = "Breakpoint";
briefing = "Briefing";
loadout_menu = "Bring up Armory Menu";
center_view = "Center View";
magazine = "Change Magazine";
talk = "Chat";
comsizes = "Com Sizes";
command = "Command Prompt";
BigMap = "Commander's Map";
crosshairs = "Crosshairs";
Crouch = "Crouch";
tab = "Cycle Observer";
resolution = "Cycle Resolution";
cycle = "Cycle Weapons";
d_down = "Debug Down";
d_end = "Debug End";
debug_hud = "Debug HUD";
d_home = "Debug Home";
d_left = "Debug Left";
d_pgdn = "Debug PgDn";
d_pgup = "Debug PgUp";
d_right = "Debug Right";
d_up = "Debug Up";
VonRVD = "Decrease Record Volume";
scopedec = "Decrease Scope Zero";
weapon8 = "Detonator";
VonDisplay = "Display";
VonDLT = "Display Last Talker";
CameraDown = "Down";
Drop = "Drop Item";
dualcpu = "Dual CPU";
mapElevaao = "Elevaao Map";
escape = "Escape";
quit = "Exit Game";
exit = "Exit Mission";
attack_1 = "Fire Weapon";
flipmouse = "Flip Mouse";
fly_down = "Fly Down";
fly_up = "Fly Up";
fogcolor = "Fog Color";
foglevel = "Fog Level";
lod = "Force LOD";
alt_move_forward = "Forward";
move_forward = "Forward";
fo = "Foward Observer";
framerate = "Framerate";
ShowFriendly = "Friendly Tags";
SunAndSteel = "Full Ammo";
fullammo = "Full Ammo";
fullScreen = "Fullscreen";
gamma = "Gamma";
Gimme = "Gimme";
MissionGoals = "Goals";
goto = "Goto";
weapon9 = "Grenade";
help = "Help";
hudcolor = "Hud Color";
huddetail = "Hud Detail";
VonRVU = "Increase Record Volume";
scopeinc = "Increase Scope Zero";
DieWithYourBootsOn = "Infinite Ammo";
infammo = "Infinite Ammo";
StillLife = "Invisible";
invisible = "Invisible";
move_jump = "Jump";
killall = "Kill All";
killlist = "Kill List";
weapon1 = "Knife";
weapon0 = "Laser Designator";
LastGame = "Last Game";
CameraLeft = "Left";
LoadGame = "Load a Saved Game";
lockgame = "Lock Game";
look_down = "Look Down";
look_up = "Look Up";
mcolor = "Mcolor";
TheTrooper = "Mega HP's";
megahp = "Mega HP's";
memdump = "Memory Dump";
mousescale = "Mouse Scale";
movegun = "Move Gun";
VonMCT = "Mute Current Talker";
netdelay = "Net Delay";
netdump = "Net Dump";
NextFlag = "Next Flag";
NextWaypoint = "Next Waypoint";
NVG = "Night Vision";
noclip = "No Clip";
attack_2 = "Null";
null = "Null";
stopai = "Pause AI";
Pause = "Pause Game";
pinp = "Pic in Pic";
polycounts = "Poly Count";
polys = "Polys";
weapon3 = "Primary 1";
weapon4 = "Primary 2";
weapon5 = "Primary 3";
Prone = "Prone";
Punt = "Punt";
PuntCRC = "Punt CRC";
PuntLog = "Punt Log";
VonTalk = "Push to Talk";
OldMessages = "Recent Messages";
talkred = "Red Talk";
resetgames = "Reset Game";
restart = "Restart Mission";
CameraRight = "Right";
Detonator = "Satchel Charge Detonator";
saturation = "Saturation";
savescores = "Save Scores";
SaveGame = "Save a Game";
scope = "Scope";
scopemag = "Scope Power";
scopescale = "Scope Scale";
PrintScreen = "Screen Shot";
weapon6 = "Secondary";
VonSLT = "Select Last Talker";
VonSBX = "Select Target";
sendkeypswds = "Send Key Passwords";
server = "Server Screen";
setkey = "Set Key";
setasslot0 = "Set as Slot 0";
setasslot1 = "Set as Slot 1";
setasslot2 = "Set as Slot 2";
setasslot3 = "Set as Slot 3";
setasslot4 = "Set as Slot 4";
setasslot5 = "Set as Slot 5";
setasslot6 = "Set as Slot 6";
setasslot7 = "Set as Slot 7";
setasslot8 = "Set as Slot 8";
setasslot9 = "Set as Slot 9";
settoslot0 = "Set to Slot 0";
settoslot1 = "Set to Slot 1";
settoslot2 = "Set to Slot 2";
settoslot3 = "Set to Slot 3";
settoslot4 = "Set to Slot 4";
settoslot5 = "Set to Slot 5";
settoslot6 = "Set to Slot 6";
settoslot7 = "Set to Slot 7";
settoslot8 = "Set to Slot 8";
settoslot9 = "Set to Slot 9";
weapon2 = "Secondary Weapon";
silencer = "Silencer";
sky = "Sky";
spans = "Spans";
Stand = "Stand";
Slide = "Strafe";
alt_slide_left = "Strafe Left";
slide_left = "Strafe Left";
alt_slide_right = "Strafe Right";
slide_right = "Strafe Right";
detonator = "Switch to Detonator";
explosives = "Switch to Explosives";
grenade = "Switch to Grenades";
knife = "Switch to Knife";
laser = "Switch to Laser Designator";
medic = "Switch to Medic Pack";
primary_weapon = "Switch to Primary Weapon";
second_weapon = "Switch to Secondary Weapon";
sidearm = "Switch to Side Arm";
stalk = "Team Chat";
quicksand = "Terrain Collision Off";
mapterrain = "Terrain Map";
toggle = "Toggle";
CrossHairColor = "Toggle Cross Hair Color";
toggle_item = "Toggle Item";
0tossslot = "Toss Primary Weapon";
tracers = "Tracers";
translate = "Translate";
Turbo = "Turbo";
turn_left = "Turn Left";
turn_right = "Turn Right";
VonUSP = "Unmute Selected Player";
CameraUp = "Up";
usekey = "Use Key";
Verbose = "Verbose";
VCam = "Video Camera";
voxels = "Voxels";
NoRun = "Walk";
water = "Water";
weather = "Weather";
wind = "Wind";
wireframe = "Wireframe";
CameraZoomIn = "Zoom In";
zoomin = "Zoom In";
CameraZoomOut = "Zoom Out";
zoomout = "Zoom Out";
lbsize = "lbsize";

'[Vidtest]'
CANCEL = "Cancel";
CHOOSE_CARD = "Select from the available video cards below.";
DEFAULT_REPORT = "The following video settings have been automatically adjusted to provide the best performance on your current video card:
     Resolution is set to %s
     Textures are set to %s";
FAIL = "FAIL";
GHWINIT_ERR = "An error was encountered while initializing Direct3D";
GHWINIT_ERR_D3DVERSION = "Delta Force - Black Hawk Down requires DirectX 8.1
Please install DirectX 8.1 before running the game.";
HAS_SHADERS = "Your video card supports Hardware Accelerated Vertex and Pixel Shaders.  Delta Force - Black Hawk Down will use these where applicable.

";
HIGH = "High";
HIGHEST = "Highest";
INFORMATION = "Details";
INIT3DHWDEVICELIST = "3D Video Card List Initialization";
LIMIT_REPORT = "Based on the performance capabilities of your video card we have automatically limited the following video settings:
	Resolution is limited to %s
	Textures are limited to %s
";
LOW = "Low";
MAX = "Max";
MEDIUM = "Medium";
MEETS_REQUIREMENTS = "This video card meets all requirements to play!";
NORMAL = "Normal";
NOTHING_SUITABLE = "We were unable to find a suitable card to run the game.  Please make sure that you have the latest drivers for your video card and run the Video Test again.

";
NO_3DCARDS = "The Video Test did not detect a 3D video card.  This game requires a Direct3D accelerated video card.

If you have a 3D video card installed in your computer, please contact your video card manufacturer for updated drivers.


Click OK to exit the game.";
NO_DIRECTX8 = "The drivers for this video card do not fully support DirectX8.  If you experience any problems, please contact your video card manufacturer for updated drivers.

";
NO_MULTITEXTURES = "This video card does not support multitexturing.  You may experience problems when viewing certain objects.

";
NO_TNL = "This video card does not support HW T&L (Hardware accelerated Transform & Lighting).  Delta Force - Black Hawk Down has been optimized for cards supporting HW T&L, and therefore will run slower on your hardware.

";
NO_WHQL = "The drivers for this video card may not be WHQL (Windows Hardware Quality Labs) certified.  If you experience any problems, please contact your video card manufacturer for updated drivers.

";
OFF = "Off";
OK = "OK";
PASS = "PASS";
PREPARE_FOR_RESTEST = "Your screen will flicker and go black during the test.  If you don't see a 'Test Completed' message 30 seconds after clicking "OK", restart your computer and try the video test again.  

If you continue to have problems, contact NovaLogic Technical Support for assistance.";
RECOMMENDATION = "We recommend using the %s video card.";
RECOMMENDED = "(Recommended)";
RESOLUTION_TEST = "Resolution Test";
RESOLUTION_TEST_COMPLETE = "Resolution Test Complete";
RESOLUTION_TEST_FAILED = "The resolution test has failed.  Please make sure that you have the latest drivers for your video card and run the Video Test again.

If you continue to have problems, contact NovaLogic Technical Support for assistance.";
RESOLUTION_TEST_PASSED = "Resolution test completed successfully!

Results:
	640x480    - %s				DirectX8 video drivers - %s
	800x600    - %s				Hardware T&L - %s
	1024x768  - %s				Multitexturing - %s
	1280x1024- %s				Shaders - %s

The following video settings have been automatically adjusted to provide the best performance on your current video card:
	Resolution is set to %s
	Terrain Detail is set to %s
	Object Detail is set to %s	
	Texture Quality is set to %s
	Water Quality is set to %s
	Shadow Quality is set to %s
	Particle Density is set to %s

Based on the performance capabilities of your video card we have automatically limited the following video settings:
	Resolution is limited to %s
	Terrain Detail is limited to %s
	Object Detail is limited to %s	
	Texture Quality is limited to %s
	Water Quality is limited to %s
	Shadow Quality is limited to %s
	Particle Density is limited to %s

Click OK to play.";
RUNNING_WIN2K = "You are running Delta Force - Black Hawk Down under Windows2000, which may reduce your overall performance.

";
SELECT_DEVICE = "Select Video Card";
UNKNOWN = "Unknown";
VIDEO_CARD_LIST = "3D Video Cards";
oo = "Click OK to exit the game.";

'[Overlays]'
MS = "ms";
STROVER1 = "Parabens! Missao concluda com exito.";
STROVER10 = "Carrying: Laptop";
STROVER11 = "Carrying: Code Book";
STROVER12 = "Carrying: Case";
STROVER13 = "Carrying: Metal Case";
STROVER14 = "Carrying: Bomb!";
STROVER15 = "Carrying: Red Flag";
STROVER16 = "Carrying: Blue Flag";
STROVER17 = "Carrying: Unknown";
STROVER18 = "None";
STROVER19 = "Flag Red";
STROVER2 = "Game Over. Missao incompleta.";
STROVER20 = "Flag Blue";
STROVER21 = "Flag Bay Blue";
STROVER22 = "Flag Bay Red";
STROVER23 = "Alpha";
STROVER24 = "Red Base";
STROVER25 = "Blue Base";
STROVER26 = "Team Blue";
STROVER27 = "Team Red";
STROVER28 = "Co-Op Team Blue";
STROVER29 = "Deathmatch";
STROVER3 = "Hit ENTER to end mission.";
STROVER30 = "King of the Hill";
STROVER31 = "Capture the Flag";
STROVER32 = "Blue Team Wins!";
STROVER33 = "Red Team Wins!";
STROVER34 = "Draw - No Winner";
STROVER35 = "End Game Stats";
STROVER36 = "Player";
STROVER37 = "Flags";
STROVER38 = "Time";
STROVER39 = "Score";
STROVER4 = "Hit R to replay mission";
STROVER40 = "Kills";
STROVER41 = "Deaths";
STROVER42 = "Next game will begin momentarily...";
STROVER43 = "Mensagens";
STROVER44 = "Cooperative";
STROVER45 = "DM";
STROVER46 = "TDM";
STROVER47 = "KOTH";
STROVER48 = "TKOTH";
STROVER49 = "CTF";
STROVER5 = "Fim Missao? (Y/N/R)";
STROVER50 = "Timer";
STROVER53 = "In the Zone:";
STROVER54 = "Connection Interrupted";
STROVER55 = "WP";
STROVER56 = "Search & Destroy";
STROVER57 = "Attack & Defend";
STROVER58 = "Flag Ball";
STROVER59 = "Game Starts In:";
STROVER6 = "WE LOST THE SERVER!";
STROVER60 = "Flag Green";
STROVER61 = "Yellow Team Wins!";
STROVER62 = "Violet Team Wins!";
STROVER63 = "Please Wait";
STROVER64 = "Team Deathmatch";
STROVER65 = "Saves";
STROVER66 = "Armory";
STROVER67 = "Flag Bay Yellow";
STROVER68 = "Flag Bay Violet";
STROVER69 = "Yellow Base";
STROVER7 = "Jogo em pausa";
STROVER70 = "Violet Base";
STROVER71 = "Target Blue";
STROVER72 = "Target Red";
STROVER73 = "Wind:";
STROVER74 = "None";
STROVER75 = "kph";
STROVER76 = "N";
STROVER77 = "S";
STROVER78 = "E";
STROVER79 = "W";
STROVER80 = "NE";
STROVER81 = "NW";
STROVER82 = "SE";
STROVER83 = "SW";
STROVER86 = "Range:";
STROVER87 = "Elevaao:";
STROVER89 = "No Waypoint";
STROVER90 = "No Target";
STROVER91 = "Breath";
STROVER_ARMORY_INFO = "Press '%s' to access armory menu";
STROVER_ARMORY_NOKEY = "You cannot access the armory.  Remap the Armory function to a key in the Options Menu.";
STROVER_BLUETEAM = "Blue Team";
STROVER_CALLMEDIC = "Hit '%s' to call for medic.";
STROVER_CALLMEDIC_NOKEY = "You cannot call for a medic.  Remap the Medic function to a key in the Options Menu.";
STROVER_CROUCHED = "Crouched";
STROVER_DIST = "Distncia: %ldm";
STROVER_DIST1KM = "Distncia: 1km+";
STROVER_EMOTES = "Emotes";
STROVER_ENDGAME = "Jogo Final";
STROVER_ENDGAMECOND_BLUEFLAGS = "When %ld Blue Team flags have been captured";
STROVER_ENDGAMECOND_BLUETGTS = "When %ld Blue Team targets have been destroyed";
STROVER_ENDGAMECOND_ENEMYKILLS = "When Enemy Kills reach %ld";
STROVER_ENDGAMECOND_FLAGS = "When %ld flags have been captured";
STROVER_ENDGAMECOND_REDFLAGS = "When %ld Red Team flags have been captured";
STROVER_ENDGAMECOND_REDTGTS = "When %ld Red Team targets have been destroyed";
STROVER_ENDGAMECOND_TIMELIMIT = "When game time reaches %ld minutes";
STROVER_ENDGAMECOND_TITLEEND = "End Game conditions:";
STROVER_ENDGAMECOND_TITLEWIN = "Win conditions:";
STROVER_ENDGAMECOND_XP = "When Experience Points reach %ld";
STROVER_ENDGAMECOND_ZONETIME = "When zone time has reached %ld minutes";
STROVER_FLAGCARRIER = "Flag Carrier: ";
STROVER_GAMESUMMARY = "Game Summary";
STROVER_GAMETYPE = "Game Type:";
STROVER_KILLLIST = "Kill List";
STROVER_LOAD = "F12 para carregar um jogo salvo";
STROVER_LOADGAME = "Jogo carregado";
STROVER_LOADGAMEFAIL = "Nao foi possvel carregar jogo";
STROVER_LOSECONDP = "perder Condies";
STROVER_LOSECONDS = "Secondary Lose Conditions";
STROVER_MAXPLAYERSALLOWED = "Maximum Players Allowed:";
STROVER_MEDICTIMER = "Medic timer expires in:";
STROVER_MISSIONNAME = "Missao Name:";
STROVER_MISSIONOBJECTIVES = "Objetivos da Missao";
STROVER_MISSIONOVER = "Missao Over";
STROVER_NUMPLAYERS = "Number of Players:";
STROVER_PENALTYTIMER = "Respawn allowed in:";
STROVER_PRONE = "Prone";
STROVER_PSPRESPAWN = "PSP Respawn in:";
STROVER_PSP_LIST = "Spawn Points";
STROVER_PSP_TAKING = "Taking over spawn point...";
STROVER_QUITCLIENT = "Quit Game? (Y/N)";
STROVER_QUITSERVER = "Quit Server? (Y/N)";
STROVER_RANGE = "Range: %ldm";
STROVER_RANGE1KM = "Range: 1km+";
STROVER_REDTEAM = "Red Team";
STROVER_RESPAWN = "Hit SPACE to respawn";
STROVER_RESPAWNBLUE = "Or select a <c4040FF>BLUE<co> spawnpoint";
STROVER_RESPAWNRED = "Or select a <cFF4040>RED<co> spawnpoint";
STROVER_REVIVED = "You are revived.";
STROVER_RULEPENALTIES = "Penalties will be applied for the following actions:";
STROVER_RULEPOINTS = "Points will be awarded for the following actions:";
STROVER_RULES = "Rules:";
STROVER_RULES_AD = "The attacking team must destroy all the targets in the defender's base, before the defending team accrues enough points to win.   Attackers earn points from destroying enemy targets, as well as eliminating opponents.   Defenders earn points from eliminating attacking opponents, with bonuses when they are in your <i>Defense Zone<-i>.   Bonuses may also be awarded for headshots, knife kills, double kills, and sniper kills.   Medics will earn points for medic saves, and injured teammates will earn points if they wait for the medic to revive them.   Points are deducted for deaths, and for killing yourself or your teammates (if friendly kills are permitted by host).";
STROVER_RULES_CTF = "As part of the Red or Blue team, your objective is to grab the other team's flags by running over them and returning them to your team's flag bay.   At the same time, you need to defend your own flags from your opponents.   If you kill an opponent with a flag, you may save the flag (return it to it's initial position) by simply touching it.   Flags are represented on the GPS as a colored flag symbol, and flag bays are represented by a colored circle.   The waypoint indicator will help guide you to the flags and back to your flag bay.
Points are awarded for each enemy flag captured, and each friendly flag saved.   Points are also awarded for eliminating opponents, with bonuses if they are carrying a flag.   Bonuses may also be awarded for headshots, knife kills, double kills, and sniper kills.   Medics will earn points for medic saves, and injured teammates will earn points if they wait for the medic to revive them.   Points are deducted for deaths, and for killing yourself or your teammates (if friendly kills are permitted by host).";
STROVER_RULES_DM = "All players are competing against each other to gain the high score.   Points are awarded for eliminating opponents.   Bonuses may be awarded for headshots, knife kills, double kills, and sniper kills.   Points are deducted for deaths, and for killing yourself.";
STROVER_RULES_FB = "There is one flag in the middle of the playing field.   The teams compete to grab the flag and return to their base with it to score points.   Once the flag is returned it's position is reset to the center of the playing field.   Points are awarded each time the flag is successfully returned to your base.   Points are also awarded for eliminating opponents, with bonuses if they are in proximity to the flag, and maximum points if they are carrying the flag.   Bonuses may also be awarded for headshots, knife kills, double kills, and sniper kills.   Medics will earn points for medic saves, and injured teammates will earn points if they wait for the medic to revive them.   Points are deducted for deaths, and for killing yourself or your teammates (if friendly kills are permitted by host).";
STROVER_RULES_KOTH = "Players win by occupying a certain area for a specific duration of time.   The <i>Hot Zone<-i> shows up as an orange circle on your GPS.   Points will be awarded as your "in-zone" time increases.   Points are also awarded for eliminating opponents, with bonuses if you or they are in the <i>Hot Zone<-i>.   Bonuses may also be awarded for headshots, knife kills, double kills, and sniper kills.";
STROVER_RULES_PSPGAMES = "Points are also awarded for successfully taking over Progressive Spawn Points (<i>PSPs<-i>).   <i>PSPs<-i> are beacons placed in the map that can be controlled by either Red or Blue teams.   When a team controls a <i>PSP<-i>, players have the choice of respawning at the <i>PSP<-i>, or back at a default spawn point by their base.    To capture a <i>PSP<-i>, touch it and it will turn green.   After 15 seconds it will switch to your team's color, and you will be able to respawn there.   When your character is waiting to respawn, you will see a map of the area and the <i>PSPs<-i> highlighted in the color of the team that controls it.   Press the corresponding letter to spawn at that <i>PSP<-i>, or SPACE BAR to spawn at a default spawn point by your base.";
STROVER_RULES_SD = "Each team must enter into each other's <i>Defense Zone<-i> and destroy specific targets to win the game.   You may stay behind and earn points defending your base, or venture out to deploy satchel charges at the enemy's base.   Points are awarded for each target destroyed.   Points are also awarded for eliminating opponents, with bonuses if they are within your <i>Defense Zone<-i>.   Bonuses may also be awarded for headshots, knife kills, double kills, and sniper kills.   Medics will earn points for medic saves, and injured teammates will earn points if they wait for the medic to revive them.   Points are deducted for deaths, and for killing yourself or your teammates (if friendly kills are permitted by host).";
STROVER_RULES_TDM = "Red and blue teams compete against each other to gain the high score.   Points are awarded for eliminating opponents.   Bonuses may be awarded for headshots, knife kills, double kills, and sniper kills.   Medics will earn points for medic saves, and injured teammates will earn points if they wait for the medic to revive them.   Points are deducted for deaths, and for killing yourself or your teammates (if friendly kills are permitted by host).";
STROVER_RULES_TKOTH = "Teams win by accruing the most points for being in the zone.   The <i>Hot Zone<-i> shows up as an orange circle on your GPS.   Points will be awarded as individual team members' "in-zone" time increases.   Points are also awarded for eliminating opponents, with bonuses if you or they are in the <i>Hot Zone<-i>.   Bonuses may also be awarded for headshots, knife kills, double kills, and sniper kills.   Medics will earn points for medic saves, and injured teammates will earn points if they wait for the medic to revive them.   Points are deducted for deaths, and for killing yourself or your teammates (if friendly kills are permitted by host).";
STROVER_SAVEGAME = "O jogo foi salvo. (Salva esquerda:% d)";
STROVER_SAVEGAMEFAIL = "Unable to save game";
STROVER_SAVEGAME_FNF = "Save game data file could not be found or opened";
STROVER_SERVERNAME = "Server Name:";
STROVER_SLOT = "Jogo salvo";
STROVER_SLOTEMPTY = "%d - nao usado";
STROVER_SLOTINFO = "%d - %s  [%02dh:%02dm:%02ds]";
STROVER_SLOTTITLE_LOAD = "Carregar slot";
STROVER_SLOTTITLE_SAVE = "Salvar slot (1-9)";
STROVER_STANDING = "Standing";
STROVER_STATFIELD01 = "Suicides";
STROVER_STATFIELD02 = "Friendly
Kills";
STROVER_STATFIELD03 = "Enemy
Kills";
STROVER_STATFIELD04 = "Deaths";
STROVER_STATFIELD05 = "Zone
Time";
STROVER_STATFIELD06 = "Flags
Captured";
STROVER_STATFIELD07 = "Flags
Saved";
STROVER_STATFIELD08 = "Targets
Destroyed";
STROVER_STATFIELD09 = "Shots
Fired";
STROVER_STATFIELD10 = "Medic
Saves";
STROVER_STATFIELD11 = "Revives";
STROVER_STATFIELD12 = "PSP
Attempts";
STROVER_STATFIELD13 = "PSP
Takeovers";
STROVER_STATFIELD14 = "Flagcarrier
Kill";
STROVER_STATFIELD15 = "Double
Kills";
STROVER_STATFIELD16 = "Headshot
Kills";
STROVER_STATFIELD17 = "Knife
Kills";
STROVER_STATFIELD18 = "Zone Attack
Kill Bonus";
STROVER_STATFIELD19 = "Experience
Points";
STROVER_STATFIELD20 = "Item
Points";
STROVER_STATFIELD21 = "Shots
Per Kill";
STROVER_STATFIELD22 = "Zone Defend
Kill Bonus";
STROVER_STATFIELD23 = "Friendly Zone
Defending Bonus";
STROVER_STATFIELD24 = "Friendly Zone
Policing Bonus";
STROVER_STATFIELD25 = "Enemy Zone
Attacking Bonus";
STROVER_STATFIELD26 = "Enemy Zone
Securing Bonus";
STROVER_STATFIELD27 = "Sniper
Kill Bonus";
STROVER_STATFIELD28 = "Flag Zone
Defend Bonus A";
STROVER_STATFIELD29 = "Flag Zone
Defend Bonus B";
STROVER_STATFIELDSMALL01 = "Suic";
STROVER_STATFIELDSMALL02 = "Frnd
Kill";
STROVER_STATFIELDSMALL03 = "Enmy
Kills";
STROVER_STATFIELDSMALL04 = "Death";
STROVER_STATFIELDSMALL05 = "Zone
Time";
STROVER_STATFIELDSMALL06 = "Flgs
Captd";
STROVER_STATFIELDSMALL07 = "Flgs
Svd";
STROVER_STATFIELDSMALL08 = "Tgts
Dstrd";
STROVER_STATFIELDSMALL09 = "Shots
Fired";
STROVER_STATFIELDSMALL10 = "Med
Save";
STROVER_STATFIELDSMALL11 = "Revd";
STROVER_STATFIELDSMALL12 = "PSP
Att";
STROVER_STATFIELDSMALL13 = "PSP
Taken";
STROVER_STATFIELDSMALL14 = "Flg Car
Kills";
STROVER_STATFIELDSMALL15 = "Dbl
Kills";
STROVER_STATFIELDSMALL16 = "Head
Kills";
STROVER_STATFIELDSMALL17 = "Knife
Kills";
STROVER_STATFIELDSMALL18 = "Zone
A-Kills";
STROVER_STATFIELDSMALL19 = "Exp
Pts";
STROVER_STATFIELDSMALL20 = "Item
Pts";
STROVER_STATFIELDSMALL21 = "Shots
/Kill";
STROVER_STATFIELDSMALL22 = "Zone
D-Kills";
STROVER_STATFIELDSMALL23 = "FZone
D-Kills";
STROVER_STATFIELDSMALL24 = "FZone
P-Kills";
STROVER_STATFIELDSMALL25 = "EZone
A-Kills";
STROVER_STATFIELDSMALL26 = "EZone
S-Kills";
STROVER_STATFIELDSMALL27 = "Sniper
Kills";
STROVER_STATFIELDSMALL28 = "Flag
Defend A";
STROVER_STATFIELDSMALL29 = "Flag
Defend B";
STROVER_STATVAR00 = "Captured Flag";
STROVER_STATVAR01 = "Saved Flag";
STROVER_STATVAR02 = "Destroyed Target";
STROVER_STATVAR03 = "Death";
STROVER_STATVAR04 = "Suicide";
STROVER_STATVAR05 = "Fratricide";
STROVER_STATVAR06 = "Enemy Kill";
STROVER_STATVAR07 = "In The Zone Bonus";
STROVER_STATVAR08 = "Time In The Zone";
STROVER_STATVAR09 = "Shot Fired";
STROVER_STATVAR10 = "Medic Save";
STROVER_STATVAR11 = "Revive";
STROVER_STATVAR12 = "PSP Attempt";
STROVER_STATVAR13 = "PSP Takeover";
STROVER_STATVAR14 = "Flagcarrier Kill Bonus";
STROVER_STATVAR15 = "Double Kill Bonus";
STROVER_STATVAR16 = "Headshot Kill Bonus";
STROVER_STATVAR17 = "Knife Kill Bonus";
STROVER_STATVAR18 = "Zone Attack Kill Bonus";
STROVER_STATVAR19 = "Zone Defend Kill Bonus";
STROVER_STATVAR20 = "Friendly Zone Defending Bonus";
STROVER_STATVAR21 = "Friendly Zone Policing Bonus";
STROVER_STATVAR22 = "Enemy Zone Attacking Bonus";
STROVER_STATVAR23 = "Enemy Zone Securing Bonus";
STROVER_STATVAR24 = "Sniper Skill Kill Bonus (min)";
STROVER_STATVAR25 = "Sniper Skill Kill Bonus (max)";
STROVER_STATVAR26 = "Sniper Skill Kill Distance (min)";
STROVER_STATVAR27 = "Sniper Skill Kill Distance (max)";
STROVER_STATVAR28 = "Sniper Enemy Kill Bonus";
STROVER_STATVAREXP00 = "Player successfully brings a flag back to the team flagbay.";
STROVER_STATVAREXP01 = "Player safely returns a flag stolen by the other team.   Enemy flag-carrier must be eliminated in order to save the flag.";
STROVER_STATVAREXP02 = "Player successfully destroys a target at the enemy base.   This requires the use of a satchel charge.";
STROVER_STATVAREXP03 = "Player is eliminated by opponent.";
STROVER_STATVAREXP04 = "Player kills himself.";
STROVER_STATVAREXP05 = "Player kills a member of his own team (if friendly kills are permitted by host).";
STROVER_STATVAREXP06 = "Player eliminates an opponent.";
STROVER_STATVAREXP07 = "Player recieves this bonus while they are alive within the area marked on the GPS, at intervals specified by "in the zone" time.";
STROVER_STATVAREXP08 = "Amount of time (in seconds) that must transpire before you receive your "in the zone" bonus.";
STROVER_STATVAREXP09 = "Counted for each shot fired by the player using any weapon.";
STROVER_STATVAREXP10 = "Medic uses a medpack to successfully revive a teammate.";
STROVER_STATVAREXP11 = "Injured player waits to be revived by a Medic.";
STROVER_STATVAREXP12 = "Player attempts to take over a PSP that is neutral or belongs to the other team.";
STROVER_STATVAREXP13 = "Player successfully takes over a PSP without the other team touching it.";
STROVER_STATVAREXP14 = "Player kills an opponent that was carrying the flag.";
STROVER_STATVAREXP15 = "Player kills more than one opponent with the same round.";
STROVER_STATVAREXP16 = "Player kills an opponent with a shot to the head.";
STROVER_STATVAREXP17 = "Player kills opponent using a knife.";
STROVER_STATVAREXP18 = "Player kills an opponent that is in the <i>Hot Zone<-i>.";
STROVER_STATVAREXP19 = "Player is in the <i>Hot Zone<-i> when killling an opponent.";
STROVER_STATVAREXP20 = "Player kills an opponent that has entered the <i>Friendly Zone<-i>.";
STROVER_STATVAREXP21 = "Player is in the <i>Friendly Zone<-i> when killing an opponent.";
STROVER_STATVAREXP22 = "Player kiils an opponent that is in the <i>Enemy Zone<-i>.";
STROVER_STATVAREXP23 = "Player is in the <i>Enemy Zone<-i> when killing an opponent.";
STROVER_STATVAREXP24 = "Player kills an opponent using a sniper weapon (bonus at minimum distance).";
STROVER_STATVAREXP25 = "Player kills an opponent using a sniper weapon (bonus at maximum distance).";
STROVER_STATVAREXP26 = "Player kills an opponent using a sniper weapon (minimum distance in meters)";
STROVER_STATVAREXP27 = "Player kills an opponent using a sniper weapon (maximum distance in meters)";
STROVER_STATVAREXP28 = "Player kills an enemy who is a sniper.";
STROVER_TAKINGOVERBLD = "Taking over building";
STROVER_TAKINGOVERBLDPSP = "Taking over building PSP";
STROVER_TAKINGOVEROBJ = "Taking over object";
STROVER_TAKINGOVERPSP = "Taking over spawn point";
STROVER_TAKINGOVERVEH = "Taking over vehicle";
STROVER_TAKINGOVERVEHPSP = "Taking over vehicle PSP";
STROVER_UPTIME = "Uptime:";
STROVER_VIOLETTEAM = "Violet Team";
STROVER_WINCONDP = "Goals";
STROVER_WINCONDS = "Secondary Objectives";
STROVER_WNDTITLE_DIRECTIVES = "Directives";
STROVER_WNDTITLE_LOADOUT = "Loadout";
STROVER_YELLOWTEAM = "Yellow Team";
STROVR_CQB = "CQB";
STROVR_DEMO = "Demolition";
STROVR_GUNNER = "Gunner";
STROVR_LOAD_PREVIOUS = "Load from a previously saved game (1-%d)";
STROVR_MEDIC = "Medic";
STROVR_NO_FILE = "Could not create the save game file.";
STROVR_NO_MIS = "The CRC signature could not be created for this mission. ";
STROVR_NO_SAVES_LEFT = "You have used up all of the available save games.";
STROVR_NO_WRITE = "An error occured during save game file write.";
STROVR_SNIPER = "Sniper";
STROVR_UNKNOWN = "Unknown";
TOPBLUE = "Top Players (Blue Team)";
TOPNEUTRAL = "Top Players (Neutral Team)";
TOPPLAYERS = "Top Players";
TOPPLAYERS1TO25 = "Top Players (1-25)";
TOPPLAYERS26TO50 = "Top Players (26-50)";
TOPPLAYERSPERTEAM = "Top Players (on each Team)";
TOPPLAYERS_XXXTOXXX = "Top Players (%ld - %ld)";
TOPRED = "Top Players (Red Team)";
TOPVIOLET = "Top Players (Violet Team)";
TOPYELLOW = "Top Players (Yellow Team)";
XXTOPPLAYERS = "%s Top Players";
attach_50cal = ".50 Cal";
attach_emcannon = "EMCannon";
attach_minigun = "Minigun";
attach_mk19 = "Grenade Launcher";
attach_mortor = "Morter";
METERS = "meters";

'[Farp]'
fp_Opt1 = "Reload Current";
fp_Opt2 = "Hydras";
fp_Opt3 = "Stingers";
fp_Opt4 = "Hellfire";
fp_Opt5 = "Efams";
fp_Opt6 = "Load Preset Light";
fp_Opt7 = "Load Preset Heavy";
fp_accept = "OK";
Fp_instruct = "Use Arrow Keys to Navigate selections";

'[item]'
text_737 = "737 Airplane";
text_747 = "747 Airplane";
text_Shaldag = "Patrol Boat";
text_a10 = "A-10 Thunderbolt";
text_airplane = "Airplane";
text_apache = "AH-64 Apache";
text_avenger = "Avenger";
text_blackhawk = "UH-60 Blackhawk";
text_bmp = "BMP-2";
text_brdm = "BRDM-2";
text_building = "Building";
text_c130 = "C-130 Airplane";
text_carrier = "Assault Carrier";
text_cessna = "Cessna Airplane";
text_chinook = "H-47 Chinook";
text_comanche = "Comanche";
text_default = "Can't Identify";
text_f16 = "F-16 Airplane";
text_havoc = "Mi-28 Havoc";
text_helix = "Ka-27 Helix";
text_hind = "Mi-24 Hind";
text_hokum = "Ka-50 Hokum";
text_infantry = "Infantry";
text_lcac = "LCAC";
text_limo = "Limousine";
text_m1a2 = "M1A2 Abrams";
text_m3 = "M3 Bradley";
text_mig29 = "Mig-29 Airplane";
text_nanuchka = "Frigate";
text_sa6 = "SA-6 Gainful";
text_sa8 = "SA-8 Gecko";
text_scud = "SCUD";
text_seahawk = "CH-60 Seahawk";
text_sovremeny = "Destroyer";
text_speedboat = "Speedboat";
text_su25 = "Su-25 Frogfoot";
text_sub = "Submarine";
text_t72 = "T-72";
text_t80 = "T-80";
text_tunguska = "2S6M Tunguska";
text_vulcan = "Air Defense Gun";
text_yacht = "Yacht";
text_zodiac = "Raft";

'[Epilog]'
STREPILOG_ENEMYUNITS = "Alvos inimigo destrudo";
STREPILOG_FAST_PLAY_BONUS = "Eficincia missao";
STREPILOG_FRIENDLYUNITS = "Nao-combatentes Perdido";
STREPILOG_KEYINFO = "Pressione a tecla ENTER para continuar, ou R para reiniciar.";
STREPILOG_KEYINFO2 = "Pressione um nmero para carregar um jogo salvo anteriormente.";
STREPILOG_OBJECTIVEBONUS = "Objetivos";
STREPILOG_SAVEGAME_BONUS = "Nao utilizado salvar jogos";
STREPILOG_TEAMUNITS = "Amistosos Perdido";
STREPILOG_TOTALPOINTS = "Total de pontos marcados";

'[Canned Msg]'
STRCND01 = "$A ended it all.";
STRCND02 = "$A got tired of life.";
STRCND03 = "$A decided it was all too much.";
STRCND04 = "$A gave $B a lethal ending.";
STRCND05 = "$A sent $B to the morgue.";
STRCND06 = "$A ended $B's misery.";
STRCND07 = "$A murdered $B.";
STRCND08 = "$A killed $B with a shot to the head.";
STRCND09 = "$B fell on $A's blade.";
STRCND10 = "$A slit $B open.";
STRCND11 = "$A spilled $B's guts.";
STRCND12 = "$A was killed.";
STRCND13 = "Red has won a flag ($A).";
STRCND14 = "Blue has won a flag ($A).";
STRCND15 = "$A has picked up a blue flag.";
STRCND16 = "$A has picked up a red flag.";
STRCND17 = "$A saved a red flag.";
STRCND18 = "$A saved a blue flag.";
STRCND19 = "$A is dead.";
STRCND20 = "Unknown death message.";
STRCND21 = "$A crashed.";
STRCND22 = "$A killed flag carrier $B.";
STRCND23 = "$A should have known better.";
STRCND24 = "$A crashed.";
STRCND25 = "Yellow has won a flag ($A).";
STRCND26 = "Violet has won a flag ($A).";
STRCND27 = "$A picked up a green flag.";
STRCND28 = "$A died.";
STRCND29 = "$A sunk to the bottom of the sea.";
STRCND30 = "$A killed $B.";
STRCND31 = "Waypoint Filter On: $A";
STRCND32 = "Waypoint Filter Off: $A";
STRCND33 = "Text Filter On: $A";
STRCND34 = "Text Filter Off: $A";
STRCND35 = "Unable to filter the server";
STRCND36 = "$A terminated $B with a double kill!";
STRCND37 = "$A killed $B with a the same bullet!";
STRCND38 = "$A ended $B's life with a single bullet.";
STRCND39 = "A blue flag has returned to its initial position.";
STRCND40 = "A red flag has returned to its initial position.";
STRCND41 = "A green flag has returned to its initial position.";
STRCND42 = "$B has revived $A.";
STRCND43 = "$A lost a kill.";
STRCND44 = "The weapon  is not valid for this game.";
STRCND45 = "$A has received some medical attention from $B.";
STRCND_PSP_BLUETAKEN = "$A of Blue Team has taken over a PSP!";
STRCND_PSP_BLUEWARNING = "$A of Blue Team is attempting to take a PSP";
STRCND_PSP_REDTAKEN = "$A of Red Team has taken over a PSP!";
STRCND_PSP_REDWARNING = "$A of Red Team is attempting to take a PSP";
STRCND_SSKB1 = "$A recieved a sniper kill bonus of $B point!";
STRCND_SSKBX = "$A recieved a sniper kill bonus of $B points!";
STRCND_YRSSKB1 = "You received a sniper kill bonus of $A point!";
STRCND_YRSSKBX = "You recieved a sniper kill bonus of $A points!";
STRCND48 = "$A walked into some spinning blades.";

'[KeyPress]'
STRKEYPRESS_ADVANCED = "A";
STRKEYPRESS_NO = "N";
STRKEYPRESS_RESTART = "R";
STRKEYPRESS_SAVE = "S";
STRKEYPRESS_YES = "Y";

'[WepDes]'
WPN_colt45 = "Colt .45";
WPN_W300 = "MCRT .300 Tactical";
WPN_UG50cal = ".50 Cal";
WPN_SATCHEL_DETONATOR = "Detonator";
WPN_SATCHEL_CHARGE = "Satchel Charge";
WPN_RemmingtonSG = "Remington Shotgun";
WPN_PSG1 = "PSG-1";
WPN_MP5 = "MP5";
WPN_MEDPACK = "Med Pack";
WPN_MAG58 = "M240";
WPN_M9Beretta = "M9 Beretta";
WPN_M60 = "M60";
WPN_M249SAW = "M249 Saw";
WPN_M24 = "M24";
WPN_M21 = "M21";
WPN_M16M203HE = "M16/203 - Grenade";
WPN_M16M203BURST = "M16/203 - Burst";
WPN_M16M203 = "M16/203 - Semi";
WPN_M16BURST = "M16 - Burst";
WPN_M16 = "M16 - Semi";
WPN_KNIFE = "Knife";
WPN_HYDRA70 = "Weapon Access Error";
WPN_GRENADESM = "Smoke Grenade";
WPN_GRENADEHE = "Frag Grenade";
WPN_GRENADEFB = "Flash Bang";
WPN_GRENADECS = "Tear Gas";
WPN_G36AUTO = "G36 - Auto";
WPN_G3AUTO = "G3 - Auto";
WPN_EMcannon = "E M Cannon";
WPN_EMPLMORTOR = "Weapon Access Error";
WPN_EMPLCDMINI = "Minigun";
WPN_EMPLCDGRND = "Grenade Launcher";
WPN_EMPLCD50NA = ".50 Cal";
WPN_EMPLCD50 = ".50 Cal";
WPN_EMP50TRI = ".50 Cal";
WPN_EMP50ETEK = ".50 Cal";
WPN_CLAYMORE = "Claymore";
WPN_CAR15M203HE = "CAR15/203 - Grenade";
WPN_CAR15M203AUTO = "CAR15/203 - Auto";
WPN_CAR15M203 = "CAR15/203 - Semi";
WPN_CAR15AUTO = "CAR15 - Auto";
WPN_CAR15 = "CAR15 - Semi";
WPN_Barret = "Barrett .50 Cal";
WPN_AT4 = "AT4";
WPN_30MM = "Weapon Access Error";
WPN_20MM = "Weapon Access Error";
WEAP_SHORT_SHOTGUN = "Shotgun";
WEAP_SHORT_SAW = "SAW";
WEAP_SHORT_SATCHEL = "Satchel Charge";
WEAP_SHORT_PSG1 = "PSG-1";
WEAP_SHORT_MP5 = "MP5";
WEAP_SHORT_M9BERETTA = "M9 Beretta";
WEAP_SHORT_M60 = "M60";
WEAP_SHORT_M24 = "M24";
WEAP_SHORT_M21 = "M21";
WEAP_SHORT_M16M203 = "M16/203";
WEAP_SHORT_M16 = "M16";
WEAP_SHORT_GRENADE_SMOKE = "Smoke Grenade";
WEAP_SHORT_GRENADE_FRAG = "Frag Grenade";
WEAP_SHORT_GRENADE_FLASH = "Flash Bang";
WEAP_SHORT_GRENADE_CS = "Tear Gas";
WEAP_SHORT_G36 = "G36";
WEAP_SHORT_G3 = "G3";
WEAP_SHORT_FNMAG = "M240";
WEAP_SHORT_COLT45 = "Colt .45";
WEAP_SHORT_CLAYMORE = "Claymore";
WEAP_SHORT_CAR15M203 = "CAR15/203";
WEAP_SHORT_CAR15 = "CAR15";
WEAP_SHORT_BARRET = "Barrett";
WEAP_SHORT_AT4 = "AT4";
WEAP_SHORT_300MAG = "MCRT .300 Tactical";
WPN_G3 = "G3 - Semi";
WPN_G36 = "G36 - Semi";

'[Score]'
SCORE_MIS_ENEMY_AIR = "Enemy Air Targets available: %d";
SCORE_MIS_ENEMY_AVAIL = "Total Enemy Targets available: %d";
SCORE_MIS_ENEMY_GROUND = "Enemy Ground Targets available: %d";
SCORE_MIS_ENEMY_INF = "Enemy Infantry Targets available: %d";
SCORE_MIS_FRIENDLY = "Friendly Targets eliminated: %d";
SCORE_MIS_OBJ = "Mission Objectives available: %d";
SCORE_MIS_TARGETS_AVAIL = "Mission Targets available: %d";
SCORE_MIS_TEAMMATES = "Teammates lost: %d";
SCORE_MIS_TEAM_N = "Score penalty for lost teammates: %d";
SCORE_OBJ = "Score for Objectives: %d";
SCORE_OBJECTIVES = "Objetivos Concludos: %d";
SCORE_SAVES_LEFT = "Salvar jogos restando: %d";
SCORE_TARGETS = "Score for Targets Eliminated: %d";
SCORE_TARGETS_ELIMINATED = "Targets Eliminated: %d";
SCORE_TARGETS_N = "Score penalty for lost friendlies: %d";
SCORE_TITLE = "Estatstica";
SCORE_TOTAL = "Total Points Awarded: %d";

'[Emotes]'
EMO1 = "saudaao";
EMO2 = "Va para a frente";
EMO3 = "Abrigar-se";
EMO4 = "Vamos";
EMO5 = "Vem por aqui";
EMO6 = "Celebraao 1";
EMO7 = "Celebraao 2";
EMO8 = "Fingir de morto";
EMO9 = "Flexionar";

'[LoadingText]'
LTGT_AD = "Attack And Defend";
LTGT_COOP = "Cooperative";
LTGT_CTF = "Capture The Flag";
LTGT_DM = "Deathmatch";
LTGT_FB = "Flag Ball";
LTGT_KOTH = "King Of The Hill";
LTGT_SD = "Search And Destroy";
LTGT_TDM = "Team Deathmatch";
LTGT_TKOTH = "Team King Of The Hill";
LT_ARMORY = "$AThe Armory:$BBy entering an armory and activating the loadout menu, you can change your specialty and the weapons you are carrying. Activating the loadout screen will automatically reload all your ammunition if no changes are made.

";
LT_Continue = "Pressione qualquer botao para continuar";
LT_EWEAPS = "$AEmplaced Weapons:$BYou can use any emplaced weapons by pressing the SHIFT key. This includes weapons onboard a Black Hawk or Humvee.

";
LT_MAPLEGEND = "$AMap Legend:$BPress the F12 key to bring up a list of map icons and their descriptions.

";
LT_MEDICS = "$AMedics:$BIf you are wounded, you have a limited time to be revived by a medic. You can call for a medic by pressing the 9 key. Medics press 9 to equip a medic pack and then press the FIRE button to revive a wounded teammate. Press the SPACEBAR to begin fighting from where you fell. If you die by a shot to the head, suicide or fratricide you cannot be revived.

";
LT_PRIMARY_AD = "$AObjective:$BOne team is on offense and must destroy specific targets guarded by the defensive team. The offense wins by destroying all enemy targets. The defense wins by having at least one target left when the game timer runs out.

$ATargets:$BBoth sides have targets they must defend from the other side. Targets are marked on your HUD with small squares colored by team. Attack the opposing team's color. Up close, targets are identified by a dull glow.

$ARespawn Timers:$BWhen you are killed, there is a delay before you can respawn. PSP's have longer respawn limits. When you are killed, both timers will be displayed along with your medic timer. Once the timer reaches zero, you can press the SPACEBAR to respawn at your team's initial spawn point.

$AScoring:$BCumulative points are awarded for destroying objectives, headshots, knife kills, etc. Points are removed for fratricides, suicides, and being killed by another player. Press the G key to get game rules and scoring information. Press the A key during the end-game score screen to see more stats.

$AWaypoints:$BA green waypoint line will point you to one of the remaining enemy targets. You can cycle through waypoints to choose a different target.

";
LT_PRIMARY_CTF = "$AObjective:$BCapture all flags of the opposing team's color by returning them to your flag bay before the opposition captures your team's flags.

$APicking Up Flags:$BTo pick up a flag of the opposing team's color, run over it. If you are carrying a flag, a flag icon will appear on your HUD.

$ASaving Flags:$BIf a flag carrier is killed, they will drop the flag. Run over flags of your team's color to return it to its original start point. You will get points for saving a flag.

$ARespawn Timers:$BWhen you are killed, there is a delay before you can respawn. PSP's have longer respawn limits. When you are killed, both timers will be displayed along with your medic timer. Once the timer reaches zero, you can press the SPACEBAR to respawn at your team's initial spawn point.

$AScoring:$BCumulative points are awarded for capturing a flag, killing a flag carrier, killing someone near the flag, headshots, etc. Points are removed for fratricides, suicides, and being killed by another player. Press the G key to get game rules and scoring information. Press the A key during the end-game score screen to see more stats.

$AWaypoints:$BWhen you pick up a flag, a green waypoint line will show you the direction to your own team's flag bay. When you drop off a flag the waypoint will point to another flag on the map.

";
LT_PRIMARY_DM = "$AObjective:$BGain the highest score by eliminating other players in the map. There are no teams.

$ARespawn Timer:$BWhen you are killed, there is a delay before you can respawn. This timer appears when you are dead. Once the timer reaches zero, you can press the SPACEBAR to respawn at a random point on the map.

$AScoring:$BCumulative points are awarded for headshots, knife kills, etc. Points are removed for suicides and being killed by another player. Press the G key to get game rules and scoring information. Press the A key during the end-game score screen to see more stats.

";
LT_PRIMARY_FB = "$AObjective:$BFind the single flag in the map and return it to your team's flag bay. The flag appears as a green flag icon on your Spin Map until it is picked up.

$APicking Up Flags:$BTo pick up a flag, run over it. If you are carrying the flag, a flag icon will appear on your HUD.

$AFlag Carriers:$BIf a flag carrier is killed, they will drop the flag. If no one picks up the flag within a certain time, it will return to its original position near the center of the field.

$ARespawn Timers:$BWhen you are killed, there is a delay before you can respawn. PSP's have longer respawn limits. Once the timer reaches zero, you can press the SPACEBAR to respawn at your team's initial spawn point.

$AScoring:$BCumulative points are awarded for capturing a flag, killing a flag carrier, killing someone near the flag, knife kills, etc. Points are removed for fratricides, suicides, and being killed by another player. Press the G key to get game rules and scoring information. Press the A key during the end-game score screen to see more stats.

$AWaypoints:$BWhen you pick up the flag a green waypoint line will show you the direction to your own team's flag bay. When you drop off the flag the waypoint line will direct you to the respawned flag's new position.

";
LT_PRIMARY_KOTH = "$AObjective:$BOccupy the "Hot Zone" until your timer reaches the target time first. Eliminate other players to make their timers count backwards.

$AHot Zone:$BThe King of the Hill Hot Zone is marked on your HUD by a circle. If you are inside the zone, you will see a display noting how far inside the zone you are. 1% is right on the edge, 90% is near the center.

$AHot Zone Timer:$BThe person who's timer reaches the target time first wins the match. As long as you are in the zone, your timer will count up. If you are not in the zone, your timer will count down.

$ARespawn Timers:$BWhen you are killed, there is a delay before you can respawn. PSP's have longer respawn limits. When you are killed, both timers will be displayed along with your medic timer. Once the timer reaches zero, you can press the SPACEBAR to respawn at a random point on the map.

$AScoring:$BCumulative points are awarded for killing someone inside the Hot Zone, headshots, knife kills, etc. Points are removed for suicides and being killed by another player. Press the G key to get game rules and scoring information. Press the A key during the end-game score screen to see more stats.

$AWaypoints:$BA waypoint line on your HUD's Spin Map will point you to the Hot Zone.

";
LT_PRIMARY_SD = "$AObjective:$BEach team must enter the opposing team's territory and destroy specific targets with satchel charges. The first team to destroy all enemy targets wins.

$ATargets:$BOne side has targets they must defend from the other side. Targets are marked on your HUD with small squares colored by team. Attack the opposing team's color. Up close, targets are identified by a dull glow.

$ARespawn Timers:$BWhen you are killed, there is a delay before you can respawn. PSP's have longer respawn limits. When you are killed, both timers will be displayed along with your medic timer. Once the timer reaches zero, you can press the SPACEBAR to respawn at your team's initial spawn point.

$AScoring:$BCumulative points are awarded for destroying objectives, headshots, knife kills, etc. Points are removed for fratricides, suicides, and being killed by another player. Press the G key to get game rules and scoring information. Press the A key during the end-game score screen to see more stats.

$AWaypoints:$BA waypoint line will direct you to one of the remaining enemy targets. You can cycle through waypoints to choose a different target.

";
LT_PRIMARY_TDM = "$AObjective:$BGain the highest team score by eliminating players belonging to the opposing team.

$ARespawn Timers:$BWhen you are killed, there is a delay before you can respawn. PSP's have longer respawn limits. When you are killed, both timers will be displayed along with your medic timer. Once the timer reaches zero, you can press the SPACEBAR to respawn at your team's initial spawn point.

$AScoring:$BCumulative points are awarded for headshots, knife kills, etc. Points are removed for suicides and being killed by another player. Press the G key to get game rules and scoring information. Press the A key during the end-game score screen to see more stats.

";
LT_PRIMARY_TKOTH = "$AObjective:$BOccupy the Hot Zone until your team's timer reaches the target time first. Reset your opponent's timer to zero by eliminating all of their team from the zone.

$AHot Zone:$BThe King of the Hill Hot Zone is marked on your HUD by a circle. If you are inside the zone, you will see a display noting how far inside the zone you are. 1% is right on the edge, 90% is near the center.

$AHot Zone Timer:$BAs long as one player from a team is inside the circle, their team's timer will continue to count up. Once a team's timer reaches the target time, that team wins. As soon as a team has no players inside the Hot Zone, that team's timer will reset to zero.

$ARespawn Timers:$BWhen you are killed, there is a delay before you can respawn. PSP's have longer respawn limits. When you are killed, both timers will be displayed along with your medic timer. Once the timer reaches zero, you can press the SPACEBAR to respawn at your team's initial spawn point.

$AScoring:$BCumulative points are awarded for time in the zone, killing someone inside the Hot Zone, knife kills, etc. Points are removed for fratricides, suicides, and being killed by another player. Press the G key to get game rules and scoring information. Press the A key during the end-game score screen to see more stats.

$AWaypoints:$BA waypoint line on your HUD's Spin Map will point you to the Hot Zone.

";
LT_PSPS = "$APSPs:$BIf your team controls a Progressive Spawn Point (indicated by a flashing box on your map), you can choose to respawn there instead of the default spawn area. To capture a PSP, run up and touch it. It will flash green for fifteen seconds and then turn to your team's color. When you are killed, a map will show you the PSP's and the corresponding keys to press to respawn at one.

";
LT_SERVERMSG = "Message From Game Server";

'[Misc]'
STRMISC_ENTERCMD = "Enter Command:";
STRMISC_FRIENDLYTAGS_BRIEF = "Friendly Tags: Brief";
STRMISC_FRIENDLYTAGS_FULL = "Friendly Tags: On";
STRMISC_FRIENDLYTAGS_OFF = "Friendly Tags: Off";
STRMISC_INFAMMO = "Wuss.";
STRMISC_LASTGAME_OFF = "Last Game: Off";
STRMISC_LASTGAME_ON = "Last Game: On";
STRMISC_LOCKGAME_OFF = "Lock Game: Off";
STRMISC_LOCKGAME_ON = "Lock Game: On";
STRMISC_MOUSESCALE = "Mouse scale set to $A (128 is nominal).";
STRMISC_NEWOBJECTIVE = "Um objectivo foi adicionado.";
STRMISC_SCOPESCALE = "Scope scale set to $A.";
STRMISC_TALK = "Enter Message:";
STRMISC_TALKBLUE = "Enter Blue Team Message:";
STRMISC_TALKRED = "Enter Red Team Message:";
STRMISC_TALKTEAM = "Enter Team Message:";
STRMISC_USEGUNMSG = "Press '$A' to attach to the $B";
STRMISC_VERBOSE_OFF = "Verbose: Off";
STRMISC_VERBOSE_ON = "Verbose: On";
STRMISC_BERZERK = "Voc matou muitos amistosos.";

'[TimeOfDay]'
DAWN = "Dawn";
DAY = "Day";
DUSK = "Dusk";
NIGHT = "Night";
UNKNOWN = "Unknown";

'[ServerCTA]'
? = "?";
Delta = "D";
Ranger = "R";
Tenth = "T";
Cqb = "C";
Medic = "M";
Sniper = "S";
Gunner = "G";
Demo = "D";

'[GateTypeAbbrev]'
COOP = "COOP";
DM = "DM";
TDM = "TDM";
KOTH = "KOTH";
TKOTH = "TKOTH";
CTF = "CTF";
SD = "SD";
AD = "AD";
FB = "FB";
FM = "FM";

'[WPNames]'
STRWPNAME000 = "Null";
STRWPNAME001 = "Alpha";
STRWPNAME002 = "Bravo";
STRWPNAME003 = "Charlie";
STRWPNAME004 = "Delta";
STRWPNAME006 = "Foxtrot";
STRWPNAME007 = "Golf";
STRWPNAME008 = "Hotel";
STRWPNAME009 = "India";
STRWPNAME010 = "Joker";
STRWPNAME011 = "Kilo";
STRWPNAME012 = "Lima";
STRWPNAME013 = "Mike";
STRWPNAME014 = "November";
STRWPNAME015 = "Oscar";
STRWPNAME016 = "Papa";
STRWPNAME017 = "Quebec";
STRWPNAME018 = "Romeo";
STRWPNAME019 = "Sierra";
STRWPNAME020 = "Tango";
STRWPNAME021 = "Uniform";
STRWPNAME022 = "Victor";
STRWPNAME023 = "Whiskey";
STRWPNAME024 = "X-Ray";
STRWPNAME025 = "Yankee";
STRWPNAME026 = "Zulu";
STRWPNAME005 = "Echo";
STRWPNAMEFLAG = "Flag";
STRWPNAMEFLAGBAY = "Flag Bay";
STRWPNAMEARMORY = "Armory";
STRWPNAMETARGET = "Target";
